[MUM’16] GazeArchers: Playing with Individual and Shared Attention in a Two-Player Look&Shoot Tabletop Game December 15, 2016February 26, 2018
[CHI’16] Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction May 26, 2016February 27, 2018
[UIST’15] Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze October 31, 2015February 26, 2018
[INTERACT’15] Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays? August 29, 2015February 26, 2018
[UIST’14] Gaze-touch: combining gaze with multi-touch for interaction on the same surface October 30, 2014February 27, 2018
[UIST’13] Pursuit calibration: making gaze calibration less tedious and more flexible October 24, 2013February 26, 2018
[ITS’12] Investigating mid-air pointing interaction for projector phones September 27, 2012February 26, 2018