Publications

For the most up-to-date research output, check out my Google Scholar profile: https://scholar.google.com/citations?hl=en&user=AqmxADkAAAAJ

2023

Yanfei Hu, Hemant Surale, Florian Alt, Ken Pfeuffer. Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets, 2023 ACM Symposium of Eye Tracking Research & Applications (ETRA’23). pdf, doi.

Christoph Albert Johns, João Marcelo Evangelista Belo, Clemens Nylandsted Klokmose, and Ken Pfeuffer. 2023. Pareto Optimal Layouts for Adaptive Mixed Reality. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23). Association for Computing Machinery, New York, NY, USA, Article 223, 1–7. https://doi.org/10.1145/3544549.3585732

Uta Wagner, Mathias N. Lystfbæk, Pavel Manakhov, Jens Emil Grønbæk, Ken Pfeuffer, and Hans Gellersen. 2023. A Fitts’ Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces. CHI ’23: CHI Conference on Human Factors in Computing Systems. pdf https://dl.acm.org/doi/abs/10.1145/3544548.3581423

Jens Emil Grønbæk, Ken Pfeuffer, Eduardo Velloso, Morten Astrup, Melanie Sønderkær Pedersen, Martin Kjær, Germán Leiva and Hans Gellersen. 2023. Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings. CHI ’23: CHI Conference on Human Factors in Computing Systems. pdf, https://dl.acm.org/doi/abs/10.1145/3544548.3581515

Ludwig Sidenmark, Christopher Clarke, Joshua Newn, Mathias N. Lystbæk, Ken Pfeuffer, and Hans Gellersen. 2023. Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. CHI ’23: CHI Conference on Human Factors in Computing Systems. pdf, https://dl.acm.org/doi/abs/10.1145/3544548.3580685

2022

Thanh Le, Felix Dietz, Ken Pfeuffer, and Florian Alt. 2022. A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision. In Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia (MUM ’22). Association for Computing Machinery, New York, NY, USA, 182–188. https://doi.org/10.1145/3568444.3568463

João Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer, Peter Kán, Antti Oulasvirta, and Kaj Grønbæk. 2022. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22). Association for Computing Machinery, New York, NY, USA, Article 48, 1–16. https://doi.org/10.1145/3526113.3545651

Augusto Esteves, Elizabeth Bouquet, Ken Pfeuffer, and Florian Alt. 2022. One-handed Input for Mobile Devices via Motion Matching and Orbits Controls. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6, 2, Article 51 (July 2022), 24 pages. https://doi.org/10.1145/3534624

Katharina Reiter, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, and Florian Alt. 2022. Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR. In 2022 Symposium on Eye Tracking Research and Applications (ETRA ’22). Association for Computing Machinery, New York, NY, USA, Article 66, 1–7. https://doi.org/10.1145/3517031.3529233

Mathias N. Lystbæk, Ken Pfeuffer, Jens Emil Sloth Grønbæk, and Hans Gellersen. 2022. Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR. Proc. ACM Hum.-Comput. Interact. 6, ETRA, Article 141 (May 2022), 16 pages. https://doi.org/10.1145/3530882

Mathias N. Lystbæk, Peter Rosenberg, Ken Pfeuffer, Jens Emil Grønbæk, and Hans Gellersen. 2022. Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality. Proc. ACM Hum.-Comput. Interact. 6, ETRA, Article 145 (May 2022), 18 pages. https://doi.org/10.1145/3530886

Yasmeen Abdrabou, Johannes Schütte, Ahmed Shams, Ken Pfeuffer, Daniel Buschek, Mohamed Khamis, and Florian Alt. 2022. ”Your Eyes Tell You Have Used This Password Before”: Identifying Password Reuse from Gaze and Keystroke Dynamics. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 400, 1–16. https://doi.org/10.1145/3491102.3517531

Rumeysa Türkmen, Ken Pfeuffer, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, and Hans Gellersen. 2022. Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, Article 276, 1–7. https://doi.org/10.1145/3491101.3519737

2021

Rivu Radiah, Ville Mäkelä, Sarah Prange, Sarah Delgado Rodriguez, Robin Piening, Yumeng Zhou, Kay Köhle, Ken Pfeuffer, Yomna Abdelrahman, Matthias Hoppe, Albrecht Schmidt, and Florian Alt. 2021. Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs. ACM Trans. Comput.-Hum. Interact. 28, 6, Article 46 (December 2021), 36 pages. https://doi.org/10.1145/3472617

Radiah Rivu, Ken Pfeuffer, Philipp Müller, Yomna Abdelrahman, Andreas Bulling, and Florian Alt. 2021. Altering Non-verbal Cues to Implicitly Direct Attention in Social VR. In Proceedings of the 2021 ACM Symposium on Spatial User Interaction (SUI ’21). Association for Computing Machinery, New York, NY, USA, Article 18, 1–2. https://doi.org/10.1145/3485279.3485309

Jonas Auda, Leon Busse, Ken Pfeuffer, Uwe Gruenefeld, Radiah Rivu, Florian Alt, and Stefan Schneegass. 2021. I’m in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality. In Proceedings of the 2021 ACM Symposium on Spatial User Interaction (SUI ’21). Association for Computing Machinery, New York, NY, USA, Article 10, 1–10. https://doi.org/10.1145/3485279.3485287

Ken Pfeuffer, Abdullatif Dinc, Jan Obernolte, Radiah Rivu, Yasmeen Abdrabou, Franziska Shelter, Yomna Abdelrahman, and Florian Alt. 2021. Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets. The 34th Annual ACM Symposium on User Interface Software and Technology (UIST’21). Association for Computing Machinery, New York, NY, USA, 149–161. DOI pdf

Ken Pfeuffer, Jason Alexander, and Hans Gellersen. 2021. Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. In ACM Symposium on Eye Tracking Research and Applications (ETRA ’21 Short Papers). Association for Computing Machinery, New York, NY, USA, Article 26, 1–7. https://doi.org/10.1145/3448018.3458016

S. R. R. Rivu, Y. Abdrabou, Y. Abdelrahman, K. Pfeuffer, D. Kern, C. Neuert, D. Buschek, and F. Alt. Did you Understand this? Leveraging Gaze Behavior to Assess Questionnaire Comprehension. In Proceedings of the 2021 ACM Symposium on Eye Tracking Research & Applications (COGAIN ’21), ACM, New York, NY, USA, 2021. doi:10.1145/3448018.3458018

L. Müller, K. Pfeuffer, J. Gugenheimer, S. Prange, B. Pfleging, and F. Alt. SpatialProto: Using Real-World Captures for Rapid Prototyping of Mixed Reality Experiences. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21), Association for Computing Machinery, New York, NY, USA, 2021. doi/10.1145/3411764.3445560, pdf

K. Pfeuffer, Y. Abdrabou, A. Esteves, R. Rivu, Y. Abdelrahman, S. Meitner, A. Saadi, and F. Alt. Artention: a design space for gaze-adaptive user interfaces in augmented reality. Computers & Graphics, 2021. doi:https://doi.org/10.1016/j.cag.2021.01.001, pdf, video

Belo, João & Feuchtner, Tiare & Hwang, Chiwoong & Lunding, Rasmus & Lystbæk, Mathias & Pfeuffer, Ken & Rasmussen, Troels. (2021). Challenges of XR Transitional Interfaces in Industry 4.0. ISS’21: Interactive Surfaces and Spaces, Nov 14, 2021, Łódź, Poland, https://kops.uni-konstanz.de/entities/publication/9a17a502-39ba-49fc-9447-847d30620d27

Yuan, A., Pfeuffer, K., Li, Y. (2021). Human Performance Modeling with Deep Learning. In: Li, Y., Hilliges, O. (eds) Artificial Intelligence for Human Computer Interaction: A Modern Approach. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-82681-9_1

Robin Piening, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, Sarah Prange, Philippe Schröder, and Florian Alt. 2021. Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality. In Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part I. Springer-Verlag, Berlin, Heidelberg, 544–565. https://doi.org/10.1007/978-3-030-85623-6_32

2020

Yara Fanger, Ken Pfeuffer, Udo Helmbrecht, and Florian Alt. 2020. PIANX – A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality. In 19th International Conference on Mobile and Ubiquitous Multimedia (MUM 2020). Association for Computing Machinery, New York, NY, USA, 267–276. DOI:https://doi.org/10.1145/3428361.3428394

Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, Mariam Hassib, Hannah Maier, and Florian Alt. 2020. Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology (VRST ’20). Association for Computing Machinery, New York, NY, USA, Article 20, 1–11. DOI:https://doi.org/10.1145/3385956.3418962

Yasmeen Abdrabou, Ken Pfeuffer, Mohamed Khamis, and Florian Alt. 2020. GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns. In ACM Symposium on Eye Tracking Research and Applications (ETRA ’20 Short Papers). Association for Computing Machinery, New York, NY, USA, Article 29, 1–6. DOI:https://doi.org/10.1145/3379156.3391371

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Augusto Esteves, Stefanie Meitner, and Florian Alt. 2020. StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality. In ACM Symposium on Eye Tracking Research and Applications (ETRA ’20 Adjunct). Association for Computing Machinery, New York, NY, USA, Article 14, 1–5. DOI:https://doi.org/10.1145/3379157.3388930

Radiah Rivu, Yasmeen Abdrabou, Ken Pfeuffer, Mariam Hassib, and Florian Alt. 2020. Gaze’N’Touch: Enhancing Text Selection on Mobile Devices Using Gaze. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. DOI:https://doi.org/10.1145/3334480.3382802

2019

Yomna Abdelrahman, Paweł W. Woźniak, Pascal Knierim, Dominik Weber, Ken Pfeuffer, Niels Henze, Albrecht Schmidt, and Florian Alt. 2019. Exploring the domestication of thermal imaging. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia (MUM ’19). Association for Computing Machinery, New York, NY, USA, Article 9, 1–7. DOI:https://doi.org/10.1145/3365610.3365648

Heiko Drewes, Ken Pfeuffer, and Florian Alt. 2019. Time- and space-efficient eye tracker calibration. In Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications (ETRA ’19). Association for Computing Machinery, New York, NY, USA, Article 7, 1–8. DOI:https://doi.org/10.1145/3314111.3319818

D. Mardanbegi, B. Mayer, K. Pfeuffer, S. Jalaliniya, H. Gellersen and A. Perzl, EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments,” 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 474-483. doi: 10.1109/VR.2019.8797988

Sheikh Rivu, Yasmeen Abdrabou, Thomas Mayer, Ken Pfeuffer, and Florian Alt. 2019. GazeButton: enhancing buttons with eye gaze interactions. In Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications (ETRA ’19). Association for Computing Machinery, New York, NY, USA, Article 73, 1–7. DOI:https://doi.org/10.1145/3317956.3318154

Ken Pfeuffer, Matthias J Geiger, Sarah Prange, Lukas Mecke, Daniel Buschek, Florian Alt. 2019. Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality. Proceedings of the 37th Annual ACM Conference on Human Factors in Computing Systems (CHI ’19). To appear. doi

Sarah Prange, Daniel Buschek, Ken Pfeuffer, Lukas Mecke, Peter Ehrich, Jens Le, and Florian Alt. 2019. Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW0256, 1–6. DOI:https://doi.org/10.1145/3290607.3312949

2018

Lukas Mecke, Ken Pfeuffer, Sarah Prange, and Florian Alt. 2018. Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.). ACM, New York, NY, USA, 153-159. DOI: https://doi.org/10.1145/3282894.3282923

Daniel Buschek, Sarah Völkel, Clemens Stachl, Lukas Mecke, Sarah Prange, and Ken Pfeuffer. 2018. Experience Sampling as Information Transmission: Perspective and Implications. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp ’18). ACM, New York, NY, USA, 606-611. DOI: https://doi.org/10.1145/3267305.3267543

Bariş Serim, Ken Pfeuffer, Hans Gellersen, and Giulio Jacucci. 2018. Visual Attention-Based Access: Granting Access Based on Users’ Joint Attention on Shared WorkspacesProc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2, 3, Article 133 (September 2018), 23 pages. DOI: https://doi.org/10.1145/3264943

Analysis and Modelling of Grid Performance on Touchscreen Mobile Devices
Ken Pfeuffer, Yang Li. 2018. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’18). ACM, Montreal, QC, Canada. doi, pdf

2017

PhD Thesis: Extending Touch with Eye Gaze
Ken Pfeuffer. 2017. Lancaster University, UK. doi, pdf

Gaze + Pinch Interaction in Virtual Reality
Ken Pfeuffer, Benedikt Mayer, Diako Mardanbegi and Hans Gellersen. 2017. In Proceedings of the 2017 Symposium on Spatial User Interaction (SUI ’17). ACM, Brighton, UK, to appear. doi, pdf, video

Thumb + Pen Interaction on Tablets
Ken Pfeuffer, Ken Hinckley, Michel Pahud and Bill Buxton. 2017. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, Denver, CO, USA, 3254-3266, doi, pdf,  video, WindowsReport, onMSFT, WindowsCentral , SlashGear

Look Together: Using Gaze for Assisting Co-located Collaborative Search
Yanxia Zhang, Ken Pfeuffer, Ming Ki Chong, Jason Alexander, Andreas Bulling, Hans Gellersen. 2016. Springer Personal and Ubiquitous Computing. 1-14, doi

2016

GazeArchers: Playing with Individual and Shared Attention in a Two-Player Look&Shoot Tabletop Game
Ken Pfeuffer, Jason Alexander, and Hans Gellersen. 2016. In Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM’16). ACM, Rovaniemi, Finland. doi, video

Gaze and Touch Interaction on Tablets
Ken Pfeuffer and Hans Gellersen. 2016. In Proceedings of the 29th annual ACM symposium on User interface software and technology (UIST ’16). ACM, Tokio, Japan. 301-311, pdf, video, doi, talk

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction
Ken Pfeuffer, Jason Alexander, and Hans Gellersen. 2016.  In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 2845-2856, doi, pdf, video, talk

2015

Gaze-Shifting: direct-indirect input with pen and touch modulated by gaze (best paper nominee)
Ken Pfeuffer, Jason Alexander, Ming Ki Chong, Yanxia Zhang, and Hans Gellersen. 2015. In Proceedings of the 28th annual ACM symposium on User interface software and technology (UIST ’15). ACM, Charlotte, NC, USA. 373-383. doipdfvideo, talk

A collaborative gaze aware information display
Ken Pfeuffer, Yanxia Zhang, and Hans Gellersen. 2015. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp/ISWC’15 Adjunct), ACM New York, NY, USA. 389-391. doivideo

Gaze+touch vs. touch: what’s the trade-off when using gaze to extend touch to remote displays?
Pfeuffer, K., Alexander, J. and Gellersen, H.  In 15th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT ’15): 2015. 349-367. videodoi

2014

Gaze-touch: combining gaze with multi-touch for interaction on the same surface
Ken Pfeuffer, Jason Alexander, Ming Ki Chong, and Hans Gellersen. 2014. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST ’14). ACM, New York, NY, USA, 509-518. doi, pdfvideo

2013

Pursuit calibration: making gaze calibration less tedious and more flexible
Ken Pfeuffer, Melodie Vidal, Jayson Turner, Andreas Bulling, and Hans Gellersen. 2013. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST ’13). ACM, New York, NY, USA, 261-270. doi, pdfvideo, talk

Pursuits: eye-based interaction with moving targets
Mélodie Vidal, Ken Pfeuffer, Andreas Bulling, and Hans W. Gellersen. 2013. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). ACM, New York, NY, USA, 3147-3150. doi video

2012

Investigating mid-air pointing interaction for projector phones
Christian Winkler, Ken Pfeuffer, and Enrico Rukzio. 2012. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS ’12). ACM, New York, NY, USA, 85-94. doi, video

2011

Exploring ambient visualizations of context information
Alt, F.; Shirazi, A.S.; Kaiser, A.; Pfeuffer, K.; Gurkan, E.; Schmidt, A.; Holleis, P.;” Wagner, M., , 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshop 2010), pp.788-791, doi